feat: Add new endpoints/one-piece.post.py endpoint for Bounty_character 🚀 📦 with updated dependencies (auto-linted)

This commit is contained in:
Backend IM Bot 2025-04-27 19:53:07 +00:00
parent 0dc1080531
commit 30e2b4d032
6 changed files with 180 additions and 0 deletions

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"""create table for bounty_characters
Revision ID: 2b4c5d6e7f8a
Revises: 0001
Create Date: 2023-05-23 15:52:24.890279
"""
from alembic import op
import sqlalchemy as sa
from sqlalchemy.sql import func
import uuid
# revision identifiers, used by Alembic.
revision = '2b4c5d6e7f8a'
down_revision = '0001'
branch_labels = None
depends_on = None
def upgrade():
op.create_table(
'bounty_characters',
sa.Column('id', sa.String(36), primary_key=True, default=lambda: str(uuid.uuid4())),
sa.Column('name', sa.String(), nullable=False, unique=True),
sa.Column('bounty', sa.Integer(), nullable=False),
sa.Column('created_at', sa.DateTime(), server_default=func.now()),
sa.Column('updated_at', sa.DateTime(), server_default=func.now(), onupdate=func.now()),
sa.Index('ix_bounty_characters_name', 'name', unique=True)
)
def downgrade():
op.drop_table('bounty_characters')

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from fastapi import APIRouter, Depends
from sqlalchemy.orm import Session
from core.database import get_db
from schemas.bounty_character import BountyCharacterCreate, BountyCharacterSchema
from helpers.bounty_character_helpers import create_bounty_character
router = APIRouter()
@router.post("/one-piece", status_code=201, response_model=BountyCharacterSchema)
async def create_bounty_character_endpoint(
character_data: BountyCharacterCreate,
db: Session = Depends(get_db)
):
new_character = create_bounty_character(db, character_data)
return new_character

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from typing import Optional, List
from uuid import UUID
from sqlalchemy.orm import Session
from models.bounty_character import BountyCharacter
from schemas.bounty_character import BountyCharacterCreate, BountyCharacterSchema
def get_bounty_character_by_id(db: Session, character_id: UUID) -> Optional[BountyCharacter]:
"""
Retrieves a single bounty character by its ID.
Args:
db (Session): The database session.
character_id (UUID): The ID of the bounty character to retrieve.
Returns:
Optional[BountyCharacter]: The bounty character object if found, otherwise None.
"""
return db.query(BountyCharacter).filter(BountyCharacter.id == character_id).first()
def get_all_bounty_characters(db: Session) -> List[BountyCharacterSchema]:
"""
Retrieves all bounty characters from the database.
Args:
db (Session): The database session.
Returns:
List[BountyCharacterSchema]: A list of all bounty character objects.
"""
characters = db.query(BountyCharacter).all()
return [BountyCharacterSchema.from_orm(character) for character in characters]
def create_bounty_character(db: Session, character_data: BountyCharacterCreate) -> BountyCharacter:
"""
Creates a new bounty character in the database.
Args:
db (Session): The database session.
character_data (BountyCharacterCreate): The data for the bounty character to create.
Returns:
BountyCharacter: The newly created bounty character object.
"""
db_character = BountyCharacter(**character_data.dict())
db.add(db_character)
db.commit()
db.refresh(db_character)
return db_character
def update_bounty_character(db: Session, character_id: UUID, character_data: BountyCharacterCreate) -> BountyCharacter:
"""
Updates an existing bounty character in the database.
Args:
db (Session): The database session.
character_id (UUID): The ID of the bounty character to update.
character_data (BountyCharacterCreate): The updated data for the bounty character.
Returns:
BountyCharacter: The updated bounty character object.
"""
db_character = get_bounty_character_by_id(db, character_id)
if not db_character:
raise ValueError(f"Bounty character with ID {character_id} not found")
update_data = character_data.dict(exclude_unset=True)
for field, value in update_data.items():
setattr(db_character, field, value)
db.commit()
db.refresh(db_character)
return db_character
def delete_bounty_character(db: Session, character_id: UUID) -> bool:
"""
Deletes a bounty character from the database.
Args:
db (Session): The database session.
character_id (UUID): The ID of the bounty character to delete.
Returns:
bool: True if the bounty character was successfully deleted, False otherwise.
"""
db_character = get_bounty_character_by_id(db, character_id)
if not db_character:
return False
db.delete(db_character)
db.commit()
return True

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from sqlalchemy import Column, String, Integer, DateTime
from sqlalchemy.dialects.postgresql import UUID
from sqlalchemy.sql import func
from core.database import Base
import uuid
class BountyCharacter(Base):
__tablename__ = "bounty_characters"
id = Column(UUID(as_uuid=True), primary_key=True, default=uuid.uuid4)
name = Column(String, nullable=False, unique=True, index=True)
bounty = Column(Integer, nullable=False)
created_at = Column(DateTime, default=func.now())
updated_at = Column(DateTime, default=func.now(), onupdate=func.now())

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@ -7,3 +7,6 @@ sqlalchemy>=1.4.0
python-dotenv>=0.19.0
bcrypt>=3.2.0
alembic>=1.13.1
jose
passlib
pydantic

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from pydantic import BaseModel, Field
from typing import Optional
from datetime import datetime
from uuid import UUID
# Base schema for BountyCharacter
class BountyCharacterBase(BaseModel):
name: str = Field(..., description="Name of the bounty character")
bounty: int = Field(..., description="Bounty amount on the character's head")
# Schema for creating a new BountyCharacter
class BountyCharacterCreate(BountyCharacterBase):
pass
# Schema for updating an existing BountyCharacter
class BountyCharacterUpdate(BountyCharacterBase):
name: Optional[str] = Field(None, description="Name of the bounty character")
bounty: Optional[int] = Field(None, description="Bounty amount on the character's head")
# Schema for representing a BountyCharacter in responses
class BountyCharacterSchema(BountyCharacterBase):
id: UUID
created_at: datetime
updated_at: datetime
class Config:
orm_mode = True