
- Complete NestJS TypeScript implementation with WebSocket support - Direct messaging (DM) and group chat functionality - End-to-end encryption with AES encryption and key pairs - Media file support (images, videos, audio, documents) up to 100MB - Push notifications with Firebase Cloud Messaging integration - Mention alerts and real-time typing indicators - User authentication with JWT and Passport - SQLite database with TypeORM entities and relationships - Comprehensive API documentation with Swagger/OpenAPI - File upload handling with secure access control - Online/offline status tracking and presence management - Message editing, deletion, and reply functionality - Notification management with automatic cleanup - Health check endpoint for monitoring - CORS configuration for cross-origin requests - Environment-based configuration management - Structured for Flutter SDK integration Features implemented: ✅ Real-time messaging with Socket.IO ✅ User registration and authentication ✅ Direct messages and group chats ✅ Media file uploads and management ✅ End-to-end encryption ✅ Push notifications ✅ Mention alerts ✅ Typing indicators ✅ Message read receipts ✅ Online status tracking ✅ File access control ✅ Comprehensive API documentation Ready for Flutter SDK development and production deployment.
67 lines
1.4 KiB
JavaScript
67 lines
1.4 KiB
JavaScript
'use strict'
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var test = require('tape')
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var reusify = require('./')
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test('reuse objects', function (t) {
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t.plan(6)
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function MyObject () {
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t.pass('constructor called')
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this.next = null
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}
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var instance = reusify(MyObject)
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var obj = instance.get()
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t.notEqual(obj, instance.get(), 'two instance created')
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t.notOk(obj.next, 'next must be null')
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instance.release(obj)
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// the internals keeps a hot copy ready for reuse
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// putting this one back in the queue
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instance.release(instance.get())
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// comparing the old one with the one we got
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// never do this in real code, after release you
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// should never reuse that instance
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t.equal(obj, instance.get(), 'instance must be reused')
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})
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test('reuse more than 2 objects', function (t) {
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function MyObject () {
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t.pass('constructor called')
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this.next = null
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}
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var instance = reusify(MyObject)
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var obj = instance.get()
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var obj2 = instance.get()
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var obj3 = instance.get()
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t.notOk(obj.next, 'next must be null')
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t.notOk(obj2.next, 'next must be null')
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t.notOk(obj3.next, 'next must be null')
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t.notEqual(obj, obj2)
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t.notEqual(obj, obj3)
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t.notEqual(obj3, obj2)
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instance.release(obj)
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instance.release(obj2)
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instance.release(obj3)
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// skip one
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instance.get()
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var obj4 = instance.get()
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var obj5 = instance.get()
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var obj6 = instance.get()
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t.equal(obj4, obj)
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t.equal(obj5, obj2)
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t.equal(obj6, obj3)
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t.end()
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})
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