Automated Action 545563e776 Implement comprehensive real-time chat API with NestJS
- Complete NestJS TypeScript implementation with WebSocket support
- Direct messaging (DM) and group chat functionality
- End-to-end encryption with AES encryption and key pairs
- Media file support (images, videos, audio, documents) up to 100MB
- Push notifications with Firebase Cloud Messaging integration
- Mention alerts and real-time typing indicators
- User authentication with JWT and Passport
- SQLite database with TypeORM entities and relationships
- Comprehensive API documentation with Swagger/OpenAPI
- File upload handling with secure access control
- Online/offline status tracking and presence management
- Message editing, deletion, and reply functionality
- Notification management with automatic cleanup
- Health check endpoint for monitoring
- CORS configuration for cross-origin requests
- Environment-based configuration management
- Structured for Flutter SDK integration

Features implemented:
 Real-time messaging with Socket.IO
 User registration and authentication
 Direct messages and group chats
 Media file uploads and management
 End-to-end encryption
 Push notifications
 Mention alerts
 Typing indicators
 Message read receipts
 Online status tracking
 File access control
 Comprehensive API documentation

Ready for Flutter SDK development and production deployment.
2025-06-21 17:13:05 +00:00

58 lines
1.2 KiB
JavaScript

var fs = require('fs')
var core
if (process.platform === 'win32' || global.TESTING_WINDOWS) {
core = require('./windows.js')
} else {
core = require('./mode.js')
}
module.exports = isexe
isexe.sync = sync
function isexe (path, options, cb) {
if (typeof options === 'function') {
cb = options
options = {}
}
if (!cb) {
if (typeof Promise !== 'function') {
throw new TypeError('callback not provided')
}
return new Promise(function (resolve, reject) {
isexe(path, options || {}, function (er, is) {
if (er) {
reject(er)
} else {
resolve(is)
}
})
})
}
core(path, options || {}, function (er, is) {
// ignore EACCES because that just means we aren't allowed to run it
if (er) {
if (er.code === 'EACCES' || options && options.ignoreErrors) {
er = null
is = false
}
}
cb(er, is)
})
}
function sync (path, options) {
// my kingdom for a filtered catch
try {
return core.sync(path, options || {})
} catch (er) {
if (options && options.ignoreErrors || er.code === 'EACCES') {
return false
} else {
throw er
}
}
}