Automated Action 545563e776 Implement comprehensive real-time chat API with NestJS
- Complete NestJS TypeScript implementation with WebSocket support
- Direct messaging (DM) and group chat functionality
- End-to-end encryption with AES encryption and key pairs
- Media file support (images, videos, audio, documents) up to 100MB
- Push notifications with Firebase Cloud Messaging integration
- Mention alerts and real-time typing indicators
- User authentication with JWT and Passport
- SQLite database with TypeORM entities and relationships
- Comprehensive API documentation with Swagger/OpenAPI
- File upload handling with secure access control
- Online/offline status tracking and presence management
- Message editing, deletion, and reply functionality
- Notification management with automatic cleanup
- Health check endpoint for monitoring
- CORS configuration for cross-origin requests
- Environment-based configuration management
- Structured for Flutter SDK integration

Features implemented:
 Real-time messaging with Socket.IO
 User registration and authentication
 Direct messages and group chats
 Media file uploads and management
 End-to-end encryption
 Push notifications
 Mention alerts
 Typing indicators
 Message read receipts
 Online status tracking
 File access control
 Comprehensive API documentation

Ready for Flutter SDK development and production deployment.
2025-06-21 17:13:05 +00:00

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717 B
TypeScript

/// <reference types="node"/>
declare namespace isInteractive {
interface Options {
/**
The stream to check.
@default process.stdout
*/
readonly stream?: NodeJS.WritableStream;
}
}
/**
Check if stdout or stderr is [interactive](https://unix.stackexchange.com/a/43389/7678).
It checks that the stream is [TTY](https://jameshfisher.com/2017/12/09/what-is-a-tty/), not a dumb terminal, and not running in a CI.
This can be useful to decide whether to present interactive UI or animations in the terminal.
@example
```
import isInteractive = require('is-interactive');
isInteractive();
//=> true
```
*/
declare function isInteractive(options?: isInteractive.Options): boolean;
export = isInteractive;