
- Complete NestJS TypeScript implementation with WebSocket support - Direct messaging (DM) and group chat functionality - End-to-end encryption with AES encryption and key pairs - Media file support (images, videos, audio, documents) up to 100MB - Push notifications with Firebase Cloud Messaging integration - Mention alerts and real-time typing indicators - User authentication with JWT and Passport - SQLite database with TypeORM entities and relationships - Comprehensive API documentation with Swagger/OpenAPI - File upload handling with secure access control - Online/offline status tracking and presence management - Message editing, deletion, and reply functionality - Notification management with automatic cleanup - Health check endpoint for monitoring - CORS configuration for cross-origin requests - Environment-based configuration management - Structured for Flutter SDK integration Features implemented: ✅ Real-time messaging with Socket.IO ✅ User registration and authentication ✅ Direct messages and group chats ✅ Media file uploads and management ✅ End-to-end encryption ✅ Push notifications ✅ Mention alerts ✅ Typing indicators ✅ Message read receipts ✅ Online status tracking ✅ File access control ✅ Comprehensive API documentation Ready for Flutter SDK development and production deployment.
97 lines
2.4 KiB
TypeScript
97 lines
2.4 KiB
TypeScript
declare const figureSet: {
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readonly tick: string;
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readonly cross: string;
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readonly star: string;
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readonly square: string;
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readonly squareSmall: string;
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readonly squareSmallFilled: string;
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readonly play: string;
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readonly circle: string;
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readonly circleFilled: string;
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readonly circleDotted: string;
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readonly circleDouble: string;
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readonly circleCircle: string;
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readonly circleCross: string;
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readonly circlePipe: string;
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readonly circleQuestionMark: string;
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readonly bullet: string;
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readonly dot: string;
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readonly line: string;
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readonly ellipsis: string;
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readonly pointer: string;
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readonly pointerSmall: string;
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readonly info: string;
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readonly warning: string;
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readonly hamburger: string;
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readonly smiley: string;
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readonly mustache: string;
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readonly heart: string;
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readonly nodejs: string;
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readonly arrowUp: string;
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readonly arrowDown: string;
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readonly arrowLeft: string;
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readonly arrowRight: string;
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readonly radioOn: string;
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readonly radioOff: string;
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readonly checkboxOn: string;
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readonly checkboxOff: string;
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readonly checkboxCircleOn: string;
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readonly checkboxCircleOff: string;
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readonly questionMarkPrefix: string;
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readonly oneHalf: string;
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readonly oneThird: string;
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readonly oneQuarter: string;
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readonly oneFifth: string;
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readonly oneSixth: string;
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readonly oneSeventh: string;
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readonly oneEighth: string;
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readonly oneNinth: string;
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readonly oneTenth: string;
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readonly twoThirds: string;
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readonly twoFifths: string;
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readonly threeQuarters: string;
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readonly threeFifths: string;
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readonly threeEighths: string;
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readonly fourFifths: string;
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readonly fiveSixths: string;
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readonly fiveEighths: string;
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readonly sevenEighth: string;
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}
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type FigureSet = typeof figureSet
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declare const figures: {
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/**
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Replace Unicode symbols depending on the OS.
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@param string - String where the Unicode symbols will be replaced with fallback symbols depending on the OS.
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@returns The input with replaced fallback Unicode symbols on Windows.
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@example
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```
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import figures = require('figures');
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console.log(figures('✔︎ check'));
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// On non-Windows OSes: ✔︎ check
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// On Windows: √ check
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console.log(figures.tick);
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// On non-Windows OSes: ✔︎
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// On Windows: √
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```
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*/
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(string: string): string;
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/**
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Symbols to use when not running on Windows.
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*/
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readonly main: FigureSet;
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/**
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Symbols to use when running on Windows.
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*/
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readonly windows: FigureSet;
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} & FigureSet;
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export = figures;
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