Automated Action 545563e776 Implement comprehensive real-time chat API with NestJS
- Complete NestJS TypeScript implementation with WebSocket support
- Direct messaging (DM) and group chat functionality
- End-to-end encryption with AES encryption and key pairs
- Media file support (images, videos, audio, documents) up to 100MB
- Push notifications with Firebase Cloud Messaging integration
- Mention alerts and real-time typing indicators
- User authentication with JWT and Passport
- SQLite database with TypeORM entities and relationships
- Comprehensive API documentation with Swagger/OpenAPI
- File upload handling with secure access control
- Online/offline status tracking and presence management
- Message editing, deletion, and reply functionality
- Notification management with automatic cleanup
- Health check endpoint for monitoring
- CORS configuration for cross-origin requests
- Environment-based configuration management
- Structured for Flutter SDK integration

Features implemented:
 Real-time messaging with Socket.IO
 User registration and authentication
 Direct messages and group chats
 Media file uploads and management
 End-to-end encryption
 Push notifications
 Mention alerts
 Typing indicators
 Message read receipts
 Online status tracking
 File access control
 Comprehensive API documentation

Ready for Flutter SDK development and production deployment.
2025-06-21 17:13:05 +00:00

33 lines
1.5 KiB
JavaScript

var tape = require("tape");
var pool = require("..");
if (typeof Uint8Array !== "undefined")
tape.test("pool", function(test) {
var alloc = pool(function(size) { return new Uint8Array(size); }, Uint8Array.prototype.subarray);
var buf1 = alloc(0);
test.equal(buf1.length, 0, "should allocate a buffer of size 0");
var buf2 = alloc(1);
test.equal(buf2.length, 1, "should allocate a buffer of size 1 (initializes slab)");
test.notEqual(buf2.buffer, buf1.buffer, "should not reference the same backing buffer if previous buffer had size 0");
test.equal(buf2.byteOffset, 0, "should allocate at byteOffset 0 when using a new slab");
buf1 = alloc(1);
test.equal(buf1.buffer, buf2.buffer, "should reference the same backing buffer when allocating a chunk fitting into the slab");
test.equal(buf1.byteOffset, 8, "should align slices to 32 bit and this allocate at byteOffset 8");
var buf3 = alloc(4097);
test.notEqual(buf3.buffer, buf2.buffer, "should not reference the same backing buffer when allocating a buffer larger than half the backing buffer's size");
buf2 = alloc(4096);
test.equal(buf2.buffer, buf1.buffer, "should reference the same backing buffer when allocating a buffer smaller or equal than half the backing buffer's size");
buf1 = alloc(4096);
test.notEqual(buf1.buffer, buf2.buffer, "should not reference the same backing buffer when the slab is exhausted (initializes new slab)");
test.end();
});