
- Complete NestJS TypeScript implementation with WebSocket support - Direct messaging (DM) and group chat functionality - End-to-end encryption with AES encryption and key pairs - Media file support (images, videos, audio, documents) up to 100MB - Push notifications with Firebase Cloud Messaging integration - Mention alerts and real-time typing indicators - User authentication with JWT and Passport - SQLite database with TypeORM entities and relationships - Comprehensive API documentation with Swagger/OpenAPI - File upload handling with secure access control - Online/offline status tracking and presence management - Message editing, deletion, and reply functionality - Notification management with automatic cleanup - Health check endpoint for monitoring - CORS configuration for cross-origin requests - Environment-based configuration management - Structured for Flutter SDK integration Features implemented: ✅ Real-time messaging with Socket.IO ✅ User registration and authentication ✅ Direct messages and group chats ✅ Media file uploads and management ✅ End-to-end encryption ✅ Push notifications ✅ Mention alerts ✅ Typing indicators ✅ Message read receipts ✅ Online status tracking ✅ File access control ✅ Comprehensive API documentation Ready for Flutter SDK development and production deployment.
31 lines
1.1 KiB
TypeScript
31 lines
1.1 KiB
TypeScript
/// <reference types="node" />
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import { EventEmitter } from 'events';
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import * as fsScandir from '@nodelib/fs.scandir';
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import type Settings from '../settings';
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import type { Entry, Errno } from '../types';
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import Reader from './reader';
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declare type EntryEventCallback = (entry: Entry) => void;
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declare type ErrorEventCallback = (error: Errno) => void;
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declare type EndEventCallback = () => void;
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export default class AsyncReader extends Reader {
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protected readonly _settings: Settings;
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protected readonly _scandir: typeof fsScandir.scandir;
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protected readonly _emitter: EventEmitter;
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private readonly _queue;
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private _isFatalError;
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private _isDestroyed;
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constructor(_root: string, _settings: Settings);
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read(): EventEmitter;
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get isDestroyed(): boolean;
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destroy(): void;
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onEntry(callback: EntryEventCallback): void;
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onError(callback: ErrorEventCallback): void;
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onEnd(callback: EndEventCallback): void;
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private _pushToQueue;
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private _worker;
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private _handleError;
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private _handleEntry;
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private _emitEntry;
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}
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export {};
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