
- Complete NestJS TypeScript implementation with WebSocket support - Direct messaging (DM) and group chat functionality - End-to-end encryption with AES encryption and key pairs - Media file support (images, videos, audio, documents) up to 100MB - Push notifications with Firebase Cloud Messaging integration - Mention alerts and real-time typing indicators - User authentication with JWT and Passport - SQLite database with TypeORM entities and relationships - Comprehensive API documentation with Swagger/OpenAPI - File upload handling with secure access control - Online/offline status tracking and presence management - Message editing, deletion, and reply functionality - Notification management with automatic cleanup - Health check endpoint for monitoring - CORS configuration for cross-origin requests - Environment-based configuration management - Structured for Flutter SDK integration Features implemented: ✅ Real-time messaging with Socket.IO ✅ User registration and authentication ✅ Direct messages and group chats ✅ Media file uploads and management ✅ End-to-end encryption ✅ Push notifications ✅ Mention alerts ✅ Typing indicators ✅ Message read receipts ✅ Online status tracking ✅ File access control ✅ Comprehensive API documentation Ready for Flutter SDK development and production deployment.
32 lines
1.5 KiB
JavaScript
32 lines
1.5 KiB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CommandLoader = void 0;
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const chalk = require("chalk");
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const actions_1 = require("../actions");
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const ui_1 = require("../lib/ui");
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const add_command_1 = require("./add.command");
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const build_command_1 = require("./build.command");
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const generate_command_1 = require("./generate.command");
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const info_command_1 = require("./info.command");
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const new_command_1 = require("./new.command");
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const start_command_1 = require("./start.command");
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class CommandLoader {
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static async load(program) {
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new new_command_1.NewCommand(new actions_1.NewAction()).load(program);
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new build_command_1.BuildCommand(new actions_1.BuildAction()).load(program);
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new start_command_1.StartCommand(new actions_1.StartAction()).load(program);
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new info_command_1.InfoCommand(new actions_1.InfoAction()).load(program);
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new add_command_1.AddCommand(new actions_1.AddAction()).load(program);
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await new generate_command_1.GenerateCommand(new actions_1.GenerateAction()).load(program);
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this.handleInvalidCommand(program);
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}
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static handleInvalidCommand(program) {
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program.on('command:*', () => {
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console.error(`\n${ui_1.ERROR_PREFIX} Invalid command: ${chalk.red('%s')}`, program.args.join(' '));
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console.log(`See ${chalk.red('--help')} for a list of available commands.\n`);
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process.exit(1);
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});
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}
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}
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exports.CommandLoader = CommandLoader;
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