
- Complete NestJS TypeScript implementation with WebSocket support - Direct messaging (DM) and group chat functionality - End-to-end encryption with AES encryption and key pairs - Media file support (images, videos, audio, documents) up to 100MB - Push notifications with Firebase Cloud Messaging integration - Mention alerts and real-time typing indicators - User authentication with JWT and Passport - SQLite database with TypeORM entities and relationships - Comprehensive API documentation with Swagger/OpenAPI - File upload handling with secure access control - Online/offline status tracking and presence management - Message editing, deletion, and reply functionality - Notification management with automatic cleanup - Health check endpoint for monitoring - CORS configuration for cross-origin requests - Environment-based configuration management - Structured for Flutter SDK integration Features implemented: ✅ Real-time messaging with Socket.IO ✅ User registration and authentication ✅ Direct messages and group chats ✅ Media file uploads and management ✅ End-to-end encryption ✅ Push notifications ✅ Mention alerts ✅ Typing indicators ✅ Message read receipts ✅ Online status tracking ✅ File access control ✅ Comprehensive API documentation Ready for Flutter SDK development and production deployment.
526 lines
18 KiB
TypeScript
526 lines
18 KiB
TypeScript
/*
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* Copyright 2019 gRPC authors.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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import * as http2 from 'http2';
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import * as os from 'os';
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import { DEFAULT_MAX_RECEIVE_MESSAGE_LENGTH, Status } from './constants';
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import { Metadata } from './metadata';
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import { StreamDecoder } from './stream-decoder';
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import * as logging from './logging';
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import { LogVerbosity } from './constants';
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import { InterceptingListener, MessageContext, StatusObject, WriteCallback } from './call-interface';
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import { CallEventTracker, Transport } from './transport';
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const TRACER_NAME = 'subchannel_call';
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/**
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* https://nodejs.org/api/errors.html#errors_class_systemerror
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*/
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interface SystemError extends Error {
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address?: string;
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code: string;
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dest?: string;
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errno: number;
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info?: object;
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message: string;
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path?: string;
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port?: number;
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syscall: string;
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}
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/**
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* Should do approximately the same thing as util.getSystemErrorName but the
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* TypeScript types don't have that function for some reason so I just made my
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* own.
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* @param errno
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*/
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function getSystemErrorName(errno: number): string {
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for (const [name, num] of Object.entries(os.constants.errno)) {
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if (num === errno) {
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return name;
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}
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}
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return 'Unknown system error ' + errno;
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}
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export interface SubchannelCall {
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cancelWithStatus(status: Status, details: string): void;
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getPeer(): string;
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sendMessageWithContext(context: MessageContext, message: Buffer): void;
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startRead(): void;
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halfClose(): void;
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getCallNumber(): number;
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}
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export interface StatusObjectWithRstCode extends StatusObject {
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rstCode?: number;
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}
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export interface SubchannelCallInterceptingListener extends InterceptingListener {
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onReceiveStatus(status: StatusObjectWithRstCode): void;
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}
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export class Http2SubchannelCall implements SubchannelCall {
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private decoder: StreamDecoder;
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private isReadFilterPending = false;
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private isPushPending = false;
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private canPush = false;
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/**
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* Indicates that an 'end' event has come from the http2 stream, so there
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* will be no more data events.
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*/
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private readsClosed = false;
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private statusOutput = false;
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private unpushedReadMessages: Buffer[] = [];
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// Status code mapped from :status. To be used if grpc-status is not received
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private mappedStatusCode: Status = Status.UNKNOWN;
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// This is populated (non-null) if and only if the call has ended
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private finalStatus: StatusObject | null = null;
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private internalError: SystemError | null = null;
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constructor(
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private readonly http2Stream: http2.ClientHttp2Stream,
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private readonly callEventTracker: CallEventTracker,
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private readonly listener: SubchannelCallInterceptingListener,
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private readonly transport: Transport,
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private readonly callId: number
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) {
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const maxReceiveMessageLength = transport.getOptions()['grpc.max_receive_message_length'] ?? DEFAULT_MAX_RECEIVE_MESSAGE_LENGTH;
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this.decoder = new StreamDecoder(maxReceiveMessageLength);
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http2Stream.on('response', (headers, flags) => {
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let headersString = '';
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for (const header of Object.keys(headers)) {
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headersString += '\t\t' + header + ': ' + headers[header] + '\n';
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}
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this.trace('Received server headers:\n' + headersString);
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switch (headers[':status']) {
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// TODO(murgatroid99): handle 100 and 101
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case 400:
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this.mappedStatusCode = Status.INTERNAL;
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break;
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case 401:
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this.mappedStatusCode = Status.UNAUTHENTICATED;
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break;
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case 403:
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this.mappedStatusCode = Status.PERMISSION_DENIED;
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break;
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case 404:
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this.mappedStatusCode = Status.UNIMPLEMENTED;
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break;
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case 429:
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case 502:
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case 503:
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case 504:
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this.mappedStatusCode = Status.UNAVAILABLE;
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break;
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default:
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this.mappedStatusCode = Status.UNKNOWN;
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}
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if (flags & http2.constants.NGHTTP2_FLAG_END_STREAM) {
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this.handleTrailers(headers);
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} else {
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let metadata: Metadata;
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try {
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metadata = Metadata.fromHttp2Headers(headers);
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} catch (error) {
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this.endCall({
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code: Status.UNKNOWN,
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details: (error as Error).message,
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metadata: new Metadata(),
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});
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return;
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}
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this.listener.onReceiveMetadata(metadata);
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}
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});
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http2Stream.on('trailers', (headers: http2.IncomingHttpHeaders) => {
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this.handleTrailers(headers);
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});
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http2Stream.on('data', (data: Buffer) => {
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/* If the status has already been output, allow the http2 stream to
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* drain without processing the data. */
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if (this.statusOutput) {
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return;
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}
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this.trace('receive HTTP/2 data frame of length ' + data.length);
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let messages: Buffer[];
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try {
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messages = this.decoder.write(data);
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} catch (e) {
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this.cancelWithStatus(Status.RESOURCE_EXHAUSTED, (e as Error).message);
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return;
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}
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for (const message of messages) {
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this.trace('parsed message of length ' + message.length);
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this.callEventTracker!.addMessageReceived();
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this.tryPush(message);
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}
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});
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http2Stream.on('end', () => {
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this.readsClosed = true;
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this.maybeOutputStatus();
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});
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http2Stream.on('close', () => {
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/* Use process.next tick to ensure that this code happens after any
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* "error" event that may be emitted at about the same time, so that
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* we can bubble up the error message from that event. */
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process.nextTick(() => {
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this.trace('HTTP/2 stream closed with code ' + http2Stream.rstCode);
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/* If we have a final status with an OK status code, that means that
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* we have received all of the messages and we have processed the
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* trailers and the call completed successfully, so it doesn't matter
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* how the stream ends after that */
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if (this.finalStatus?.code === Status.OK) {
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return;
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}
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let code: Status;
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let details = '';
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switch (http2Stream.rstCode) {
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case http2.constants.NGHTTP2_NO_ERROR:
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/* If we get a NO_ERROR code and we already have a status, the
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* stream completed properly and we just haven't fully processed
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* it yet */
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if (this.finalStatus !== null) {
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return;
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}
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code = Status.INTERNAL;
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details = `Received RST_STREAM with code ${http2Stream.rstCode}`;
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break;
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case http2.constants.NGHTTP2_REFUSED_STREAM:
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code = Status.UNAVAILABLE;
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details = 'Stream refused by server';
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break;
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case http2.constants.NGHTTP2_CANCEL:
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code = Status.CANCELLED;
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details = 'Call cancelled';
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break;
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case http2.constants.NGHTTP2_ENHANCE_YOUR_CALM:
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code = Status.RESOURCE_EXHAUSTED;
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details = 'Bandwidth exhausted or memory limit exceeded';
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break;
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case http2.constants.NGHTTP2_INADEQUATE_SECURITY:
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code = Status.PERMISSION_DENIED;
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details = 'Protocol not secure enough';
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break;
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case http2.constants.NGHTTP2_INTERNAL_ERROR:
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code = Status.INTERNAL;
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if (this.internalError === null) {
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/* This error code was previously handled in the default case, and
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* there are several instances of it online, so I wanted to
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* preserve the original error message so that people find existing
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* information in searches, but also include the more recognizable
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* "Internal server error" message. */
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details = `Received RST_STREAM with code ${http2Stream.rstCode} (Internal server error)`;
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} else {
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if (this.internalError.code === 'ECONNRESET' || this.internalError.code === 'ETIMEDOUT') {
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code = Status.UNAVAILABLE;
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details = this.internalError.message;
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} else {
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/* The "Received RST_STREAM with code ..." error is preserved
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* here for continuity with errors reported online, but the
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* error message at the end will probably be more relevant in
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* most cases. */
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details = `Received RST_STREAM with code ${http2Stream.rstCode} triggered by internal client error: ${this.internalError.message}`;
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}
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}
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break;
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default:
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code = Status.INTERNAL;
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details = `Received RST_STREAM with code ${http2Stream.rstCode}`;
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}
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// This is a no-op if trailers were received at all.
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// This is OK, because status codes emitted here correspond to more
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// catastrophic issues that prevent us from receiving trailers in the
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// first place.
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this.endCall({ code, details, metadata: new Metadata(), rstCode: http2Stream.rstCode });
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});
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});
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http2Stream.on('error', (err: SystemError) => {
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/* We need an error handler here to stop "Uncaught Error" exceptions
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* from bubbling up. However, errors here should all correspond to
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* "close" events, where we will handle the error more granularly */
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/* Specifically looking for stream errors that were *not* constructed
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* from a RST_STREAM response here:
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* https://github.com/nodejs/node/blob/8b8620d580314050175983402dfddf2674e8e22a/lib/internal/http2/core.js#L2267
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*/
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if (err.code !== 'ERR_HTTP2_STREAM_ERROR') {
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this.trace(
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'Node error event: message=' +
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err.message +
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' code=' +
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err.code +
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' errno=' +
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getSystemErrorName(err.errno) +
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' syscall=' +
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err.syscall
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);
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this.internalError = err;
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}
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this.callEventTracker.onStreamEnd(false);
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});
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}
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public onDisconnect() {
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this.endCall({
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code: Status.UNAVAILABLE,
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details: 'Connection dropped',
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metadata: new Metadata(),
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});
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}
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private outputStatus() {
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/* Precondition: this.finalStatus !== null */
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if (!this.statusOutput) {
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this.statusOutput = true;
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this.trace(
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'ended with status: code=' +
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this.finalStatus!.code +
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' details="' +
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this.finalStatus!.details +
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'"'
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);
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this.callEventTracker.onCallEnd(this.finalStatus!);
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/* We delay the actual action of bubbling up the status to insulate the
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* cleanup code in this class from any errors that may be thrown in the
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* upper layers as a result of bubbling up the status. In particular,
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* if the status is not OK, the "error" event may be emitted
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* synchronously at the top level, which will result in a thrown error if
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* the user does not handle that event. */
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process.nextTick(() => {
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this.listener.onReceiveStatus(this.finalStatus!);
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});
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/* Leave the http2 stream in flowing state to drain incoming messages, to
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* ensure that the stream closure completes. The call stream already does
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* not push more messages after the status is output, so the messages go
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* nowhere either way. */
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this.http2Stream.resume();
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}
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}
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private trace(text: string): void {
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logging.trace(
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LogVerbosity.DEBUG,
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TRACER_NAME,
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'[' + this.callId + '] ' + text
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);
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}
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/**
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* On first call, emits a 'status' event with the given StatusObject.
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* Subsequent calls are no-ops.
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* @param status The status of the call.
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*/
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private endCall(status: StatusObjectWithRstCode): void {
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/* If the status is OK and a new status comes in (e.g. from a
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* deserialization failure), that new status takes priority */
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if (this.finalStatus === null || this.finalStatus.code === Status.OK) {
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this.finalStatus = status;
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this.maybeOutputStatus();
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}
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this.destroyHttp2Stream();
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}
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private maybeOutputStatus() {
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if (this.finalStatus !== null) {
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/* The combination check of readsClosed and that the two message buffer
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* arrays are empty checks that there all incoming data has been fully
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* processed */
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if (
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this.finalStatus.code !== Status.OK ||
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(this.readsClosed &&
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this.unpushedReadMessages.length === 0 &&
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!this.isReadFilterPending &&
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!this.isPushPending)
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) {
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this.outputStatus();
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}
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}
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}
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private push(message: Buffer): void {
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this.trace(
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'pushing to reader message of length ' +
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(message instanceof Buffer ? message.length : null)
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);
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this.canPush = false;
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this.isPushPending = true;
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process.nextTick(() => {
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this.isPushPending = false;
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/* If we have already output the status any later messages should be
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* ignored, and can cause out-of-order operation errors higher up in the
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* stack. Checking as late as possible here to avoid any race conditions.
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*/
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if (this.statusOutput) {
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return;
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}
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this.listener.onReceiveMessage(message);
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this.maybeOutputStatus();
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});
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}
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private tryPush(messageBytes: Buffer): void {
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if (this.canPush) {
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this.http2Stream!.pause();
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this.push(messageBytes);
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} else {
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this.trace(
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'unpushedReadMessages.push message of length ' + messageBytes.length
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);
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this.unpushedReadMessages.push(messageBytes);
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}
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}
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private handleTrailers(headers: http2.IncomingHttpHeaders) {
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this.callEventTracker.onStreamEnd(true);
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let headersString = '';
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for (const header of Object.keys(headers)) {
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headersString += '\t\t' + header + ': ' + headers[header] + '\n';
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}
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this.trace('Received server trailers:\n' + headersString);
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let metadata: Metadata;
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try {
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metadata = Metadata.fromHttp2Headers(headers);
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} catch (e) {
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metadata = new Metadata();
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}
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const metadataMap = metadata.getMap();
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let code: Status = this.mappedStatusCode;
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if (
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code === Status.UNKNOWN &&
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typeof metadataMap['grpc-status'] === 'string'
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) {
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const receivedStatus = Number(metadataMap['grpc-status']);
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if (receivedStatus in Status) {
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code = receivedStatus;
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this.trace('received status code ' + receivedStatus + ' from server');
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}
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metadata.remove('grpc-status');
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}
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let details = '';
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if (typeof metadataMap['grpc-message'] === 'string') {
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try {
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details = decodeURI(metadataMap['grpc-message']);
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} catch (e) {
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details = metadataMap['grpc-message'];
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}
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metadata.remove('grpc-message');
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this.trace(
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'received status details string "' + details + '" from server'
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);
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}
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const status: StatusObject = { code, details, metadata };
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// This is a no-op if the call was already ended when handling headers.
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this.endCall(status);
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}
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private destroyHttp2Stream() {
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// The http2 stream could already have been destroyed if cancelWithStatus
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// is called in response to an internal http2 error.
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if (!this.http2Stream.destroyed) {
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/* If the call has ended with an OK status, communicate that when closing
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* the stream, partly to avoid a situation in which we detect an error
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* RST_STREAM as a result after we have the status */
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let code: number;
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if (this.finalStatus?.code === Status.OK) {
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code = http2.constants.NGHTTP2_NO_ERROR;
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} else {
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code = http2.constants.NGHTTP2_CANCEL;
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}
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this.trace('close http2 stream with code ' + code);
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this.http2Stream.close(code);
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}
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}
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cancelWithStatus(status: Status, details: string): void {
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this.trace(
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'cancelWithStatus code: ' + status + ' details: "' + details + '"'
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);
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this.endCall({ code: status, details, metadata: new Metadata() });
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}
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getStatus(): StatusObject | null {
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return this.finalStatus;
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}
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getPeer(): string {
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return this.transport.getPeerName();
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}
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getCallNumber(): number {
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return this.callId;
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}
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startRead() {
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/* If the stream has ended with an error, we should not emit any more
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* messages and we should communicate that the stream has ended */
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if (this.finalStatus !== null && this.finalStatus.code !== Status.OK) {
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this.readsClosed = true;
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this.maybeOutputStatus();
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return;
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}
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this.canPush = true;
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if (this.unpushedReadMessages.length > 0) {
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const nextMessage: Buffer = this.unpushedReadMessages.shift()!;
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this.push(nextMessage);
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return;
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}
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/* Only resume reading from the http2Stream if we don't have any pending
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* messages to emit */
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this.http2Stream.resume();
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}
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sendMessageWithContext(context: MessageContext, message: Buffer) {
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this.trace('write() called with message of length ' + message.length);
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const cb: WriteCallback = (error?: Error | null) => {
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let code: Status = Status.UNAVAILABLE;
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if ((error as NodeJS.ErrnoException)?.code === 'ERR_STREAM_WRITE_AFTER_END') {
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code = Status.INTERNAL;
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}
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if (error) {
|
|
this.cancelWithStatus(code, `Write error: ${error.message}`);
|
|
}
|
|
context.callback?.();
|
|
};
|
|
this.trace('sending data chunk of length ' + message.length);
|
|
this.callEventTracker.addMessageSent();
|
|
try {
|
|
this.http2Stream!.write(message, cb);
|
|
} catch (error) {
|
|
this.endCall({
|
|
code: Status.UNAVAILABLE,
|
|
details: `Write failed with error ${(error as Error).message}`,
|
|
metadata: new Metadata()
|
|
});
|
|
}
|
|
}
|
|
|
|
halfClose() {
|
|
this.trace('end() called');
|
|
this.trace('calling end() on HTTP/2 stream');
|
|
this.http2Stream.end();
|
|
}
|
|
}
|